最近的一次CG短片练习作品,熟悉了一下C4D和Megascan的联动流程,主要表现了自然场景下各种材质和光影变化的效果,Octane渲染稍微大一点的场景真心有些吃力,个人对树叶植被等有机物的渲染表现也并不是很满意,尤其是Megascan导入的植物材质在C4D中没办法解决植物的风动效果,Forester的植物虽然可以控制风动但是种类实在太少……下次应该会走一遍UE虚幻引擎的流程。
Recently, I made a 3D animation short film, mainly using the interaction process of C4d and megascan, mainly showing the effects of various materials and light and shadow changes in the natural scene. Octane rendering a slightly larger scene is really difficult, and I am not very satisfied with the rendering performance of organic matter such as leaves and vegetation, especially the plants imported by megascan, which can not be solved in C4d The wind effect of plants. Although the plants in Forester can control the wind force, there are too few species.Next time,Maybe I should go through the process of UE4 engine.
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